Other

Thanks for taking an interest.

Below you’ll find examples of work from decades past. From each project, workplace, or industry listed, I’ve taken a tool, been trained in a technique, or learned a new strategy and I’m looking forward to adding more.

2012 - 2015

Black Milk Clothing

An Australian fashion label that designs and manufactures its products in Brisbane.

At Black Milk Clothing I designed prints for a wide range of garments. Some of the more interesting challenges included creating unique designs for co-branded collections. These included Disney, Harry Potter, Star Wars, Game of Thrones, Mass Effect, and DC Comics.

2011 - 2012

AHJ

The Australian Hairdressers Journal was a trade magazine on a bimonthly release schedule. The magazine also held the annual Australian Hair Fashion Awards.

My responsibilities at the Australian Hairdressers Journal included art direction, pagination, cover, editorial and advertisement design. I consulted with advertisers and contributed to their campaigns and assisted our printers with troubleshooting during pre-press.

2004 - 2011

THQ

Majestic Software

THQ was a large American video game publisher and Majestic Software was a small mobile game studio.

At THQ I was employed as a game designer. The goal of a game designer is to provide users with a rewarding experience and maximise retention. In this way, game designers have a lot in common with UX designers in the broader software industry. They perform similar tasks and track similar metrics.

At Majestic Software we were a three-person team. This pushed me to take on additional responsibilities such as generating character, level and UI assets. However, I also designed levels, game systems, trailers, and even music.

THQ

Majestic Software