Vanguard
Over my almost 20-year career, I have gained significant experience across a wide array of designer roles in both digital and print. Below, you will find examples of my work. These demonstrate my mastery of many Adobe (and other) creative programs to deliver highly polished and visually appealing designs.
2015 - current
Bondi labs
At Bondi Labs, in addition to my UX/UI responsibilities, I also create many diagrams, documents, style guides and other visual assets to communicate ideas and concepts to relevant stakeholders.
2012 - 2015
Black Milk Clothing
Black Milk Clothing is an Australian fashion label that designs and manufactures its products in Brisbane.
At Black Milk Clothing I designed graphics for a wide range of printed garments. Some of the more interesting challenges included creating unique designs for co-branded collections. These included Disney, Harry Potter, Star Wars, Game of Thrones, Mass Effect, and DC Comics.
“In Jeremy's role (as well as Designing) he managed, advised and mentored the junior creative graphic designers to create some of the most amazing design concepts that led BlackMilk to three of its most successful and profitable design fashion collections to date.”
- Murray Darker, Graphics Team Manager (my direct report)
2011 - 2012
AHJ
The Australian Hairdressers Journal (now renamed The Journal) is a trade magazine with a bimonthly release schedule. The magazine also owns the annual Australian Hair Fashion Awards.
My responsibilities at the Australian Hairdressers Journal included developing a new style guide, cover and editorial design. I consulted with advertisers, contributed to their campaigns and assisted our printers with troubleshooting during pre-press.
In addition I developed a style guide for the Australian Hair Fashion Awards and designed all of the collateral required (banners, awards, menus etc.) for the gala awards event.
2010 - 2012
Majestic Software
Blot - Trailer
Majestic Software was a three-person studio including two programmers and myself. Being the only visual creative I took on additional artistic responsibilities such as generating assets for characters, levels, UI, trailers and even music. However, I also performed UX and game design tasks such as level design, system design, and user testing.
Together we released three games.
2004 - 2008
THQ Studio Australia
As a designer, I was heavily involved in all states of game development. From early game pitches and game design documentation through to development and testing. The job of the designer runs the length of a project. I collaborated with artists, animators, programmers and sound engineers to convert our written designs into finished levels, components and systems.
Space Marine - Alpha Footage
On Space Marine I was an internal champion of game lore. This meant that I was fluent in the history, characters and culture of the Warhammer 40k licence. I ran workshops to onboard team members to the 40k universe. In addition, I designed weapons, environmental destruction systems, levels, and UI. This video shows early test footage from development. Later the game would be internally transferred to Relic Entertainment for development.